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	<title>Comments on: 3D with Flash 10 (part 2)</title>
	<atom:link href="http://www.yswfblog.com/blog/index.php/2008/11/12/3d-with-flash-10-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/</link>
	<description>News and Articles on Yahoo! Flash Components and Libraries</description>
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		<title>By: Iain</title>
		<link>http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/comment-page-1/#comment-49273</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Sat, 24 Jan 2009 19:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/#comment-49273</guid>
		<description>Hi, thanks for the tutorial and source code.

I&#039;ve been playing around with it and I want to be able to &#039;walk around&#039; the cube in 3d space but I cannot seem to move the cube along the z axis, making appear closer or further away.

Have you any information on how I might implement this type of &#039;camera&#039; and what matrix transformation&#039;s need to take place?

Thanks,
Iain.</description>
		<content:encoded><![CDATA[<p>Hi, thanks for the tutorial and source code.</p>
<p>I&#8217;ve been playing around with it and I want to be able to &#8216;walk around&#8217; the cube in 3d space but I cannot seem to move the cube along the z axis, making appear closer or further away.</p>
<p>Have you any information on how I might implement this type of &#8216;camera&#8217; and what matrix transformation&#8217;s need to take place?</p>
<p>Thanks,<br />
Iain.</p>
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	<item>
		<title>By: john</title>
		<link>http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/comment-page-1/#comment-37394</link>
		<dc:creator>john</dc:creator>
		<pubDate>Wed, 03 Dec 2008 05:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/#comment-37394</guid>
		<description>Hi Micheal,

This is great stuff and worthy of study. Just wanted to direct your attention to a more general discussion of the CS4 3D rendering topic, as raised by Keith Peters (bit101) - seems there is the degradation of graphics at high z depths, due to bitmap rendering - this is a real bummer for designers...something of a surprise too....

the discussion was added to by one of the original software engineers at Adobe (Cnuuja) suggesting workarounds - was thinking you might have the time to read and perhaps contribute to some kind of workaround - seems a lot of people are surprized at the render to bitmap feature. 

As the article discusses, graphics/shapes suffer as a result - in the case of &#039;hairline&#039; outlines at high z values - they simply disappear - Cnuuja (from adobe) offers explanation and suggests several workarounds, expecailly using the flash.geom.Utils() methods - your thoughts?

here is the link
http://www.bit-101.com/blog/?p=1674

cheers
john</description>
		<content:encoded><![CDATA[<p>Hi Micheal,</p>
<p>This is great stuff and worthy of study. Just wanted to direct your attention to a more general discussion of the CS4 3D rendering topic, as raised by Keith Peters (bit101) &#8211; seems there is the degradation of graphics at high z depths, due to bitmap rendering &#8211; this is a real bummer for designers&#8230;something of a surprise too&#8230;.</p>
<p>the discussion was added to by one of the original software engineers at Adobe (Cnuuja) suggesting workarounds &#8211; was thinking you might have the time to read and perhaps contribute to some kind of workaround &#8211; seems a lot of people are surprized at the render to bitmap feature. </p>
<p>As the article discusses, graphics/shapes suffer as a result &#8211; in the case of &#8216;hairline&#8217; outlines at high z values &#8211; they simply disappear &#8211; Cnuuja (from adobe) offers explanation and suggests several workarounds, expecailly using the flash.geom.Utils() methods &#8211; your thoughts?</p>
<p>here is the link<br />
<a href="http://www.bit-101.com/blog/?p=1674" rel="nofollow">http://www.bit-101.com/blog/?p=1674</a></p>
<p>cheers<br />
john</p>
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	<item>
		<title>By: Peter Strømberg</title>
		<link>http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/comment-page-1/#comment-36219</link>
		<dc:creator>Peter Strømberg</dc:creator>
		<pubDate>Wed, 19 Nov 2008 16:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/#comment-36219</guid>
		<description>Nice simple primer, thanks very much ;O)</description>
		<content:encoded><![CDATA[<p>Nice simple primer, thanks very much ;O)</p>
]]></content:encoded>
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	<item>
		<title>By: Tutorial For 3D Using Flash 10</title>
		<link>http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/comment-page-1/#comment-36123</link>
		<dc:creator>Tutorial For 3D Using Flash 10</dc:creator>
		<pubDate>Tue, 18 Nov 2008 15:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/#comment-36123</guid>
		<description>[...] The second tutorial shows a few 3D objects like cube, disc and ring, and describes the new Vector, PerspectiveProjection, projectVectors and drawTriangles functions used to draw 2D meshes and then the Matrix3D function to add translation and rotation parameters to the mesh. [...]</description>
		<content:encoded><![CDATA[<p>[...] The second tutorial shows a few 3D objects like cube, disc and ring, and describes the new Vector, PerspectiveProjection, projectVectors and drawTriangles functions used to draw 2D meshes and then the Matrix3D function to add translation and rotation parameters to the mesh. [...]</p>
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	<item>
		<title>By: localToGlobal &#187; Blog Archive &#187; news review -&#62; 46th week of 2008</title>
		<link>http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/comment-page-1/#comment-35820</link>
		<dc:creator>localToGlobal &#187; Blog Archive &#187; news review -&#62; 46th week of 2008</dc:creator>
		<pubDate>Sun, 16 Nov 2008 19:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.yswfblog.com/blog/2008/11/12/3d-with-flash-10-part-2/#comment-35820</guid>
		<description>[...] &gt; Yahoo! Flash (R) Blog » 3D with Flash 10 (part 2) [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt; Yahoo! Flash (R) Blog » 3D with Flash 10 (part 2) [...]</p>
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